Pirate-chat
Would you like to react to this message? Create an account in a few clicks or log in to continue.

The Guide Part one

Go down

The Guide Part one Empty The Guide Part one

Post  Admin Wed Nov 21, 2007 3:19 pm

A refresh for all of us.

WHO WE ARE:
We are the PimpQuests Productions Team: 'We are the gamers who bring games to life" TM
We are gamers, just like yourselves. We hold game development pannels and
completly plan out the creation of games togather. We invite gamers from our games online to join in these discussions and WE LISTEN to their input.
in short, we make things happen. We hope you will enjoy our creations.
Other games by the pimPQuests productions team www.vampiresquest.com Vampires Quest our first successful creation. today, there are more then 20000 signups. It is our hope that Pirate Quests, our second creation-will be as successful.

Object:

The object of this game is to control your pirate operations, grow big and kill anyone who gets in your way of controling the seven seas throughout the world. Or just make tons of friends and control the world with your network.
Your destiny and individual plan of action is up to you. Play the game the way you want. Use all your units that you have to your advantage. Each unit will help you grow stronger in different ways.

It is up to you to figgure out your own strategy for gameplay. Do you want to rule overall? Keep a pirate stronghold in one port of call - or many?!
Do you want to become a notorious pirate famed for stealing, killing or both?
Do you want to run the most infamous crew pirate quests has ever seen? The choice is yours and your actions and gameplay will reflect if you are successful.



Starting The Game
When you start the game, you get turns to play with and an assortment of other items / units which can be found in your console. each round everyone starts over again with the same things (unless you win turns)

The game ends every ten (10) days and everyone starts over with the same thing.

PAYROLL: This is what you pay your shiphands out of every operation you make in the game.



TURNS:

Turns are needed to do stuff like scouting, making food, travelling, attacking and many other things within the game.
Make sure to have some turns stored to do things like retaliating against someone that just attacked your pirate fleet.

Turns are automaticly credited every 10 mins. you must use all of your starting turns each round before any new free turns will be added .

Credits:
Credits are for supporters of the game. When a player becomes a supporter with a subscription,
they are granted more turns every ten (10) minuets then free players in the game and start the game with an amount of credits. for more information on this, please see SUBSCRIBERS at the end of the guide.


PORTS OF CALL: Each port of call has something different to offer. Find one that suits your needs. Not having any luck? Try going to the docks to get to another port of call!
NETWORTH:

Networth is what your rankings are based on. Your networth goes up everytime you increase the number of units, food, and ships in your fleet. You can sometimes get a good picture of how much food and Doubloons (money) a person may have on hand by doing a reverse calculation of their networth.


Networth is dependant on the following:

Money available (doubloons)+ Deck Hand Mates ($2200) + Quatermasters ($2700) + Gunners ($1500) + Boatswain ($9500) + Food ($3) + Medicine ($15) + Catboats ($8000) + Schooners ($15000) + Brigantine ($30000) + Man Of War ($50000)

Menu items can be found near the middle of the screen.

BUY ITEMS / SELL ITEMS:

In here you can purchase items for your ships operation

Medicine are to be used for your Deck Hand Mates. Each Deck Hand Mate consumes about 2 Medicine per turn. They offer your Deck Hand Mates protection against sickness (like scurvey) when they are on the job.


Food is used by your Deck Hand Mates. You will find that Deck Hand Mates consume about 1 food over 25 turns.
Keep Food in your ships gally and your Deck Hand Mates will be happy.

Stoggies is just another thing you have... but make sure to have some in store to keep your quartermasters happy. they like a good stoggie after dinner with coffie.

Your Gunners, are drunks. just buy them Ale, no need to equip it. they will help themselves to all you have.
your going to need to keep buying this item, if you dont you will find yourself unprotected by your gunners- leaving yourself unable to perform operations. they wont work without any Ale.
...Every 20 turns a gunner will use 1 pint of Ale.

Catboats, Schooners, Brigantine, Man of War allow gunners and you to get around the world. the better your fleet is equiped, the better your attacks will be.
The More Expensive the ship, the better your operations will be.

Scabbard Bows, Stink Pots, Muskets and Cannons. You need to have at least one weapon per gunner or your gunners will not be well equiped for an attack. this also makes them unhappy if they cant do thier jobs and protect your fleet, they may jump overboard.

In the sell menu you can unload your food, or get quick money to buy other items.
SCOUTING:

Scouting is a great way to recruit new units into your operation. Sometimes you can come back with tons of units, and sometimes you come back with nothing. So keep trying and try different places, you will find that each place offers more of one unit than the other... or even an average number of units. See what suits your operation best!
MAKING FOOD:

Making food is for those pirates that really want to make that quick buck! But you need quatermasters for this. Make sure to have enough quatermasters to make your food and also make sure that they are happy. You will make random amounts of each type of food available. The more quatermasters you have, the more food you can make per turn.
SELLING FOOD:

This is a great way to sell your food. their are alot of ships in the sea - a starving ship would be happy to purchace some of your hull. But be careful not to push ALL your food or your quatermasters and deck hand mates may get upset at you. selling food on the black market of the high seas helps sell whatever is available in your gally of the ship. Be sure to have food ready, or else you'll be wasting your turns.
ATTACKING:

There are currently 5 types of attacks available: Ghost Ship Attack, Poop Deck ambush, Pre-Planned Stow Away Attack, Phantom Ship Attack, and Mermaid Attack.

Take note of the fatigue of your gunners before doing an attack.

Ghost Ship Attack:
You will need to have boats for this to be possible. Remember it is 5 gunners per boat you buy. Buy your gunners better boats and you will see your killing kills increase.!

Poop Deck Ambush:
This is mainly used to piss someone off royally. Why? because if you win you can take their money as well. Also, All your gunners will fight for you, so make sure to arm them with good wepons. Boats will also help your gunners fight better so play around with different items and see what results you come up with. remember this is a sneeky attack, so plan accordingly.

Pre-Planned Stow Away Trick:
Same as a poop deck ambush, but instead of robbing their money stash, you take their gally items! You plant a decoy in the enemy pirates gally. they steal food and stoggies for you from the person you attack.

Phantom Ship Attack:
This will allow you to steal another person's boats in their pirate fleet, this will only work if their gunners happiness is below 100% though (or if they have none/few gunners at all), so make sure!

Mermaid Attack:
Need some more Deck Hand Mates for your pirate ship? well if your enemy isn't taking care of his Deck Hand Mates (100% happiness) then you have a good chance of bringing them over to your ship. Your gunners are not involved in this operation, the mermaid attack is mainly to get more hands on your deck, and off of someone elses.

THE BLACK MARKET:

The black market is where you can sell your items for cash. If you ever want to get rid of something, or want to buy something for cheap, then this is the place to check out! Don't forget to check regularly, you might find yourself some deals. (you could also get ripped off, so be careful)!
THE DOCKS:

Sail the seven seas - Travel the world and see what each port of call has to offer. Travel within your continent or areas near you will be cheaper of course, than if you were to travel to another continent.
Once you decide who's going with you and where you're going, click the calculation button and you will be given the option to set course and sail.
If you don't have enough Doubloons (money), you will be asked to choose another city to travel to.
The Dock assumes that you will be travelling in your own continent, hence the number of gunners / deck hand mates. it says can travel with you.
Make sure that before you move, that you sell your boats because they don't come with you. (you will loose your fleet if you dont sell them before sailing off to another port of call)

THE INFERMARY:


The infermary is where your injured gunners go to heal. Everytime you fight (attack or defend) a number of your gunners may end up in the infermary.
When they are in the infermary they will be healing for up to 7 days. At the end of the healing period you need to go check your gunners out of the infermary, and pay the doctors fee (defaulted at $150 / gunner).
Also notice that if you lost your gunners in another port of call, that if you want to check them out you need to travel back to that port of call and pick them up.
If you do not check out your gunners on the check out date, they will be lost to you forever.

MESSAGES:

Self Explanatory... Messages from other pirates, from the Market and from incoming attacks are also stored here.

SPECIAL OPTIONS:

Different ports of call have special places for you to visit and obtain items not found in other ports of call. these ports can offer things that benefit players of every type, find the right city for you!


HIGH SEAS:

Otherwise known as the Ocean Terratories, pits or grids, is the way to make lots of treasure real fast but also is the most dangerous.
to use them you have to challenge for control, if u gain control of one then you put the amount of gunners and wepons you wish to use on there and update,
pay off is the next thing you do (make sure you have enough Doubloons) then you extort.
then after you do that you remove your gunners and wepons buy changing the numbers to zero and update again.
Be careful tho, cause you have no crew protection on them while you are looking for treasure and its a very easy way to get gridded (killed), so be fast.
Also its your advantage to attack someone on them by simply challenging for control when someone eles is on one,
the attackers will have the advantage of crew backup if they are in a crew and that crew has gunners and wepons.
BE WARNED ABOUT THE HIGH SEAS, THIS IS A DANGEROUS OPERATION. SOME PIRATES DO ATTEMPT TO CONTROL THE HIGH SEAS AND SEEK OUT A PIRATE STRONGHOLD AMONG THEM IN EACH PORT OF CALL. IF YOU ARE KILLED ON THE HIGH SEAS, THE VICTOR OF THE BATTLE CAN TAKE YOUR WEPONS FROM YOUR DEAD GUNNERS! BASICLY THE VICTOR GETS THE SPOILS FROM THE KILL, AND AN INCREESE IN NET WORTH!

The carless do not have the blessing of a mermaid while using the high seas. Keep vigilant else your crew could be swallowed up by a wave, or pulled overboard by a kracken!

Thoes attempting to be slick while on the high seas also do not have the blessing of a mermaid. If you are attempting to use more then one game screen for
extorting (logged in more then once) you may find yourself with no gunners and no treasure. You have been warned.


BOUNTY:

Are you being hit by PIRATES you can't even dream of hurting? well this is the place where you can hire someone to do your dirty work.
Here you can post up a bounty on a pirtes head you want killed and see if anyone will be willing to do it for you.
Note, set the rates to whatever you think will attract a person to take the job. concider the facts of gunner losses a person may take and turns
compensation, so make sure that if you're looking to put a bounty on a really strong pirate, that it's going to pay enough for a person to recover his/her losses.
If you don't have anyone you want to put a bounty on, then you can also take on a job.
By taking on a job you can easily make some extra money. It's a good tip to see if there are any bounties on someones head for the pirate you are planning to attack, then you can kill two birds with one stone!


CREWS:

This is where you can group up with other Pirate Quests players. Form a crew and expand your network of pirates. The more members you have the stronger you are against your enemies (or at least you may think so).
Crews can set a crew cut rate, which automatically takes a percentage of your operation's earnings. Be sure to join a crew that has a reasonable rate - with likeminded pirates, some crews can have rates that soar to 100%.
Make sure to join the right crew as well, if you join a bad one that pisses people off, they may come after you for vengence putting bounties on your head.
Pirates who are likeminded come togather with a game goal and play the game togather as a group.

Crews can store a load of food, Doubloons (money), and weapons.
Crews can also purchase gunners to help protect their members if a battle was ever to arise. Crews can donate things to you, but are limited to 5 donations a day so having too many members in one crew who constantly need things may not really benefit you.
As the leader of a crew you may donate items from the crew to its members. You may also designate and adjust a crew cut, Thats money thats automaticly donated from every pirate for every operation directly to the crew to strengthen it.

crew protection can be a great benifit to any active player, if your crew has as least 3x what each member has in personal gunners for crew gunners, 3x the amount of what you have will come to defend you if you are attacked. 1x if you are doing the attacking.


UNITS (members of your ship):

Boatswain:

Boatswain are great units to have. They will tell you if someone is checking out your profile, in no time you will be able to send them out to retrieve information for you from your allies and enemies!
Make sure to have 2% boatswain of your entire number of units
(ie. if you have 100 deck hand mates., 100 gunners, 100 quatermasters, you will need at least 6 boatswain in your operation in order for them to give you any information.

Quatermasters:

These are the guys that help you keep everyone fed on your ship. Your Quatermasters also help you SELL the excess food on the black market of the high seas.
The more you have the more Doubloons you can bring in- as well as food. Make sure to have 2 gunners per quatermaster though or you'll find that your quatermasters will be unhappy (and they could jump overboard).
Gunners:

Gunners are the protectors of your ships operations.
You need these guys to protect your quatermasters and deck hand mates. They will keep everyone in check, and help defend you if some other pirate wants to beat you down and destroy your good name (haha).
Make sure you have boats and wepons! The better the wepon, the more kills your gunners will get for you! Keep gunners happy by having enough Ale (remember they are drunks)! Also it's a good idea to have 1 wepon per gunner, unless you want them to jump overboard.


Deck Hand Mates:

Deck Hand Mates will bring you the Doubloons (money), they dig and dive for treasure AND they keep your ship in tip top shape. but they won't do anything for you unless they have penicillin, food, and gunners to protect them!

Admin
Admin

Posts : 10
Join date : 2007-11-19

https://piratechat.board-directory.net

Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum